Product Management
Led and shipped product improvements in a payments ecosystem supporting more than 100,000 merchants. Launched six enhancements including a projected $1M+ in revenue impact.
Product manager with experience spanning fintech, gaming, consumer products, and creator-oriented platforms. I bring a deliberately mixed background to ambiguous problems—connecting customer insight, business strategy, and execution into products people actually want to use.
That is a feature, not a bug. My experience crosses product management, user experience, and the games industry, giving me a perspective that blends platform thinking with a strong feel for customers, communities, monetization, and the craft of shipping.
I’m most energized by products where strategy and culture matter equally: complex ecosystems, passionate users, multiple stakeholders, and opportunities to turn messy inputs into a clear product direction.
Led and shipped product improvements in a payments ecosystem supporting more than 100,000 merchants. Launched six enhancements including a projected $1M+ in revenue impact.
Experience inside one of gaming’s most recognizable consumer brands, adding direct industry context to a broader product-management career.
Custom-built a web experience that attracted the attention of Warner Brothers Pictures to partner for key community initiatives delivered weekly to 1.2M fans online.
Founded a tabletop card game company and acted as lead designer and publisher of two successfully crowd-funded games.
Clarifying the market, customer problem, product thesis, priorities, and measurable business outcome.
Designing products for ecosystems with multiple users, partners, workflows, and competing constraints.
Finding opportunities within existing products and workflows, turning customer and business needs into focused enhancements that create value.
Bringing product craft to audiences where community, engagement, identity, and delight deeply matter.
Good product work makes complexity feel simple—without pretending the complexity was never there.